BitBucket has all the same functionality, but with unlimited private repos. Next, I don't use GitHub for Unity projects simply because of the open requirement. This way I can go to a new computer, pull down my repo and have a fully-functioning instance of the project to work from without having to download extra files from elsewhere. I'm just generally careful with what I commit (only the actual used asset, not the originals like. Some people prefer to maintain their models and images and such outside of Git. The consequence of this is that if you are making frequent changes to binary-type files and regularly commit them to the repo, your repo's size is going to blow up pretty quickly. It doesn't version between these files, though, so if you make a change to an image or model, the entire thing gets a new reference created. While Git is mainly for code and versioning changes, it can handle storing binary data as well, like images and models. Here's a good starting gitignore one for Unity projects. This will keep you from uploading unnecessary files like. Maybe you could tell me what types of file you upload, and don't upload.įirst of all, if you're not already using a. So confused, if anyone could help me, I would be more than appreciative. but then what the heck is the gitignore file for? I though it hid everything but the script files, GitHub is for code right? I could also just check off all the files and just commit & push the script files I have. I guess I could upload everything, but theres a legality aspect, as well as a long wait as my upload speed is not great. I went into Github and I saw 762 files waiting to be committed. I cut and paste all the files of my project into the newly created MyRepo folder, (this is the project folder I will be working in now.)ĥ. In Unity, I setup ProjectSettings>Editor with "Visible Meta Files" and also Asset Serialization to "Force Text"Ĥ. In GitHub Desktop, I cloned the repo into a local folder "MyRepo" which has the same gitignore fileģ. I created a repository on the website (let's call it "MyRepo") and added the standard Github Unity gitignore file.Ģ. Am I even supposed to upload scene files, prefabs and all that stuff?ġ. I'm really not sure how to proceed at this point. Ideally, I would love to put the entire project on GitHub if possible, but I have these 3D model assets that I purchased from the Asset Store, and I'm pretty sure it would be illegal to host them publically on GitHub. Yes I could email the files over or use dropbox, but I've been delaying the use of Github too long now, it's time to learn! and by goggles I mean Googles.īad jokes aside, I'm really struggling with GitHub, and I would also love to know the correct use in a Unity environment.įor the record I'm using my wifes MacBook and therefore Github will be useful as I need to get all my script files to my desktop.
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